Flotsum Island
Mr Winthrop has hired the wizards and scholars to help research the ore. They have a few findings.
- Ore is otherworldly.
- It can be refined, but needs scorching temperatures. We cannot get the fires that hot, we need to seek out heat that can only come from the core of the earth. We have scouts doing so currently.
- Refined starfallen ore can be used to make graviturgic properties. A mage will demonstrate
Mr Winthrop takes them on a tour of the island. Supply boats do grocery runs, barges bring in lumber and stone. The operation is being pushed to its limit. Fires burn day and night.
The wizards have found that a much higher heat is needed to properly refine it.
- Nirmadin notes that this is amazing, it was just as it was told in the sagas. I believe... I know... this mineral is the remnants of an ancient civil war.
- In the early times, the first magicians quickly grew powerful, ascending far beyond their mortal brothers. This quick rise led to war between various guilds and clans. It ended, bloody, leaving planets worth of destruction in their wake.
- The losers of the war... were unable to be killed, only put into stasis. 6 beings or artifacts were imprisoned in stone, cast down into this world. We cannot let any of it fall into the wrong hands...
One wizard timidly approaches... He says he has found a way. He has exchanged a sample of the ore and he has received back the result. We can make this work. His only promise was to show them what we make of it.
While they are speaking, something will tap a member on the shoulder. A tall, beautiful figure stands behind them. Her presence is unnatural. Her voice soft
My little one does a poor job of explaining. We simply want to work together. We know what you need to deal with... I can personally help you kill Lolth, if you allow us to keep half of the ore. Reject me, and you can say goodbye to this operation.
My spies run deep, in every crevice of the earth.
- She casts charm person on Jean, HARD willpower check. Fail = can't harm her.
- She summons 2d6 Brazen Devil (30HP, teleport once per turn, 1d10 damage)
- 2 Chain devil (HARD, chained and cannot move). 1d10. Heals all other devils.
She then plane shifts, leaving behind a small note. Alongside, a spell for all to learn. Bloodwalk.